Co-creation lab, online activity, March 2022

Co-creation lab, online activity, March 2022

Co-design lab for gamified education On the 31st of March 2022, the Sparks team set up the guidelines for bringing innovative tools in online Vocational Education and Training. Aiming to provide easy-to-use gamified programs to VET teachers and trainers, the Sparks...
Interim project meeting, March 2022, Agigea, Romania

Interim project meeting, March 2022, Agigea, Romania

Transnational project meeting in Agigea, Romania On the 12th and 13th of March 2022,  we had the honor to receive the visit of our partners LASKO from Italy and KEAN from Greece to Agigea, Romania for the third transnational meeting of the SPARKS – Game-based...
Challenges of online education, December 2021, Constanta

Challenges of online education, December 2021, Constanta

Group discussions to understand the challenges of online education Learners and teachers discussed about the challenges of online education, on the 15th of December, with the occasion of the learning activity that took place in Romania, Constanta. Our associated...
Interview with VET teachers

Interview with VET teachers

Interview with VET teachers Learning is a process, students themselves achieve, it is not something done to them. It leads to change, which results from experience and increases the potential for improved performance and further learning. Students, regardless of their...
Gamification for VET education, Constanta

Gamification for VET education, Constanta

Gamification for VET education Focus Group was conducted to identity the needs of VET educators and students regarding e-learning and Game-based learning, aiming to determine the needs of teachers and students in VET, especially regarding e-learning and gamification...